All three sections of my triptych mixed into the final piece.
It’s in an ambient yet unsettling style.
Insipred by the idea of a post apocalyptic landscape, Fallout 3, Moon, Limbo, Brian Eno and lots more.
All three sections of my triptych mixed into the final piece.
It’s in an ambient yet unsettling style.
Insipred by the idea of a post apocalyptic landscape, Fallout 3, Moon, Limbo, Brian Eno and lots more.
Section 3
Section 2
the 1st section
Befor I started my Triptych, i wanted to be sure about the type of feeling and atmosphere that my music had to. I saw this picture and this gave me inspiration to produce a piece of ambient music, which was unsettling yet still relaxing.
I want my Triptych to be the soundtrack to this dieing city.
I also got inspiration from video games such as Fallout 3, Portal, Bioshock and Deus Ex Human Revolution. I think the sound tracks and sound designs on these games are simply breathtaking in the way that they can create emotion, and atmosphere.
This is a really interesting interview with the lead audio deisgner for the hit game Battlefield 3.
Lots of sounds that we hear inĀ movies, television shows, music and video games often come from sources that we would not expect. An example of this is the automatic doors opening in Star Trek, this sound effect was made by sliding a piece of paper out of an envolope.
The layering of different sounds can also make a new and completely different type of sound, for example in the video game Call of Duty Modern Warfare, the ‘headshot’ sound effect was made through the layering of a metal helmet being hit by a hammer, water splashing on the cround, a piece of meat being struck and the snapping of a stick of celery.
As a large part of my triptych is sampled from other musicians, if I wanted to sell my piece of work it would be illegal not to pay for the smaples i have used, However my triptych is not being released to make any money and is 100% non profit.
The rectanlges on the timeline are audio clips which i have layered and manipulated. The red lines show audio panning from the left to right speakers.
This is the second track from the Gears of War OS. Below is a track by a DJ/Producer called ‘Clubroot’ and his track ‘Low Pressure Zone’ which samples part of the Gears of War soundtrack.