Name: Andrew Everington
Course: Digital Media Production Level: 6
Unit: Specialist Project
Reference number: DMP650
Credit points: 40
Study hours: 400
Tutor(s): Phil Beards, Mark Sheldon
Synopsis of study
For my Specialist Project I plan on further developing my skills in music production by composing 3 original tracks and playing them as part of a binaural, audio visual experience that focuses on audio reactive lighting and projections.
I will export the individual audio channels from my produced music into Adobe Audition and mix them into 5.1 stereo formats to achieve a binaural, surround sound experience. For this to be effective I will have to play the finalized music through a variety of different speakers, at different positions and heights within a space to get 360 degree audio coverage around a listener.
I plan to use both modern and older forms of visuals for my experience. I’ve looked into ‘liquid light shows’ a form of visual art used a lot in the 60’s and 70’s by bands such as Pink Floyd. Liquid Light Shows use colored oils, water and alcohol between two glass slides to make psychedelic patterns that move freely when warmed under the light of a projector. I plan to use this technique alongside audio reactive L.E.D. lights that I will run through a DMX controller and the Mad Light program which will allow me to manipulate the colours and intensity of the lights. I will program the lights to react to the higher frequencies in the music that I’ve composed. This is achievable through the Modul8 software. For this to be effective I will have to program modul8 to react to the audio through an internal input. This will prevent the lights reacting to outside noise such as people talking, something I noticed during preliminary tests.
To confirm and develop your systematic understanding of key aspects of digital media, previously acquired in Level 5.
To encourage the acquisition of detailed knowledge, some of which is at or informed by the forefront of developments within the subject including aspects of current research, or
To develop your critical awareness and understanding of historical, contemporary and
personal practice within the broad context of the field.
To increase your confidence and develop personal presentation skills.
To consolidate awareness and knowledge of financial, business and legal matters relevant to your future.
That you have transferred your systematic understanding of key aspects of digital media, previously acquired in Level 5.
The acquisition of detailed knowledge, some of which is at or informed by the forefront
of developments within the subject including aspects of current research, or equivalent scholarship.
Through written work demonstrate that you developed your critical awareness and
understanding of historical, contemporary and personal practice within the broad context of the field.
Present yourself and your skills effectively.
Demonstrate your awareness of knowledge of financial, business and
legal matters relevant to your future.
1 – To be assessed on the ability to create an immersive environment that reflects the mood and tempo of original self produced music.
2 – To understand various aspects of music theory.
3 – To create a binaural audio experience utilizing different types of speakers and considering where they would be most effective.
4 – To understand functions of Adobe Audition when considering a surround sound experience.
5 – To successfully create an audio visual experience that incorporates a mixture of new and old technologies in an effective and immersive way.
Evidence of knowledge concerned with contemporary practice acquired from Level 5 and applied and developed to a higher level. (LO1)
Evidence of research within the contexts of production. (LO2)
Written work demonstrates relevance of research and relationship of theory to practice. (LO3)
Demonstrated through presentation of the finished project work. (LO4)
Demonstrated through presentation of weblog/development of ideas and written evaluation. (LO5)
Janet Cardiff & George Bures Miller | FOREST (for a thousand years…) | 2012. 2014. Janet Cardiff & George Bures Miller | FOREST (for a thousand years…) | 2012. [ONLINE] Available at: http://www.cardiffmiller.com/artworks/inst/forest.html. [Accessed 17 October 2014].
Janet Cardiff & George Bures Miller | Storm Room | 2009. 2014. Janet Cardiff & George Bures Miller | Storm Room | 2009. [ONLINE] Available at: http://www.cardiffmiller.com/artworks/inst/storm_room.html. [Accessed 17 October 2014].
What is binaural audio? | Kall Binaural Audio. 2014. What is binaural audio? | Kall Binaural Audio. [ONLINE] Available at: http://www.kallbinauralaudio.com/what-is-binaural-audio/. [Accessed 17 October 2014].
Untitled Document. 2014. Untitled Document. [ONLINE] Available at: http://people.virginia.edu/~rlk3p/classes/usem180/showcase/psychedelic97/psychedelic97liquid.htm. [Accessed 17 October 2014].
Action plan/time plan
40 Hours finalizing details of my project idea
100 Hours spent at university talking to lecturers and having tutorials.
60 hours private research into artists I’m inspired by, liquid light shows, L.E.D’s music production, Binaural audio and Colour theory.
40 hours gaining materials to use in my project such as overhead projectors, Perspex sheets, oils and food colouring.
80 Hours practice with technologies such as LED’s and Liquid Light Shows and Adobe Audition and the Behringer box.
40 Hours spent mixing down my final track in Adobe Audition and the 5.1 Surround Sound format.
40 Hours spent setting up final installation prototype (placement of speakers, projector considering health and safety)