Learning Agreement – Performance Video

learning agreement



Name: [Andrew James Everington]


Course: [Digital Media Production]                                                   Level: 5

Unit: [Performance Video]

Reference number: [DMP551]

Credit points: [20]

Study hours: [200]

Tutor(s): [Phil Beards, Christopher Pegg, Jordan Cutler, Mark Sheldon]


Synopsis of study

For my Performance Video Unit I wanted to work in a group with Shoma Jevons and Luke Chapman. This was agreed by Phil Beards our course leader. Our idea for Performance Video was a night of live audio/visual entertainment called ‘Dungeon Dancehall’. The more we planned this project the more we realized we needed a minimum of three people in our group to make the final piece successful.

An early idea for ‘Dungeon Dancehall’ was to hold a warehouse rave where I would be DJ’ing live to an audience of people, accompanied by live audio reactive visuals (VJ’ing). After much thought we decided it would be more beneficial to host this event in a licensed venue, The Winchester, a night club and arts venue located in Bournemouth. Not only would this be a more professional way to attack our project, but it would be legal and we would have reduced health and safety concerns.

In our three man group we began to divide job roles between ourselves.




My Role:

A Live 4 hour DJ set on the night of the event.

Preparation and selection of tracks prior to the event.

Creation and sharing of audio content for promotional purposes which took the form of a promo mix.

To build a following on social media for promotional purposes.

To do two live performances prior to the event for promotional purposes (Live DJ set at The Arts University Bournemouth, A 4 hour DJ set to be streamed live on Ustream)

To learn how to use new equipment so we could perform on the night. (DMP’s Behringer mixer)


In the end, we all ended up having input and suggestions into each others areas within the project.



A1. To develop an understanding of performance video and live broadcast.


A2. To produce video and sound content for use in a live event considering issues of

project planning and health and safety.


A3. To develop skills in performance and broadcast using a range of techniques.


A4. Explore a range of broadcast and distribution methods.


Learning outcomes:

LO1. Demonstrate and understanding of performance video and live broadcast.


LO2. Produce content for use in a live event or broadcast.


LO3. Demonstrate skills in project planning and health and safety.


LO4. Demonstrate an understanding of skills in performance video and broadcast using a range of distribution methods.



Assessment Requirements

To Document my work process for this unit including, research, initial ideas, personal development, experimentation and my influences in the form of a Blog.


To display an understanding of promotion, how it works, and what methods can be used.


To Display a variety of methods of Distribution, online and offline.


To host and perform for a live event considering, audio, visuals, lighting, and professionalism.


To present video evidence with the other members of my group, that documents our event in the form of a Crit.



Assessment Criteria

Through detailed documentation of the project. (LO1)

Through presentation of final project work. (LO2)

Through written report and web log. (LO3)

Through production of finished project. (LO4)


Transferable skills

• Performance video

• VJ’ing

• Lighting techniques

• Motion capture

• Reactive analysis

• Data capture

• Sound performance

• Professional practice

• Health and safety





Cardiff University. (2010). How to promote an event. Available: http://www.cardiff.ac.uk/communityengagement/%5Bhidden%5D%20resources/How%20to%20promote%20an%20event.pdf. Last accessed 26th sep 2013.


Sageon. (2011). The Dungeon Sound. Available: http://www.dubstepforum.com/forum/viewtopic.php?f=1&t=190036. Last accessed 11th Sep 2013.




Action plan/time plan

Our time plan was rather hectic, most of my days had some sort of involvement in the Dungeon Dancehall project.



10 hours – Meeting and planning with the venue.

40 hours – Developing skills for the night (audio mixing, VJ’ing, creating visual and audio sets)

20 hours – creating, printing, and distributing various methods of online & offline promotion.

20 hours – practicing for the event (live streaming, practice VJ’ing, DJ’ing)

10 hours – sound checks, visual checks, learning to use new equipment, getting the right cables.

100 hours – study in scheduled lectures at University and time for blog work.



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